Roblox · Published experienceEscape Tsunami with Dragons
A survival game where players navigate hazards, survive a moving tsunami, and collect dragons. The project grew beyond a prototype into a published experience with more than 30,000 visits.
My contribution
- Designed and implemented gameplay systems in Roblox Studio.
- Built tsunami movement and survival logic.
- Added progression, dragons, global announcements, and UI systems.
- Improved performance and added server-side validation against common exploits.
What it demonstrates
Shipping a live productLua systemsPerformancePlayer experience
NLP · University projectNutrition Facts RAG Chatbot
A retrieval-augmented chatbot that answers questions using nutrition-related source documents instead of relying only on a language model’s general knowledge.
Core workflow
- Prepare and clean the source text.
- Represent documents for retrieval.
- Retrieve relevant passages for each question.
- Generate a grounded answer from the retrieved context.
What it demonstrates
PythonRetrievalNLPGrounded responses
Computer vision · ClassificationEmotion Detection from Facial Expressions
A facial-expression classification project focused on transforming image data into model-ready inputs, training or evaluating a classifier, and reviewing prediction quality.
Project focus
- Image preprocessing and normalization.
- Training and evaluation workflow.
- Class prediction for facial expressions.
- Analysis of accuracy and model limitations.
What it demonstrates
PythonComputer VisionML Evaluation
Assembly · Systems fundamentalsSnake Game in Assembly
A low-level implementation of the classic Snake game with keyboard input, movement, collision detection, score tracking, and screen refresh logic.
Why it matters
- Strengthened understanding of memory, control flow, and state.
- Translated game rules into low-level instructions.
- Managed input and repeated screen updates.
What it demonstrates
AssemblyLow-level logicDebugging